1. You can use any
of the following file formats to prepare a generic object.
Static
image formats: JPEG, GIF, PNG, BMP, PCT and SWF (Flash).
Movie formats: SWF (Flash), QuickTime, AVI, and MPEG.
Note:
SWF format is generally preferred for scene objects because of
its scalable vector graphic and versatility for animation. While
SWF is mostly seen as a "movie" object, you can always use
it to display a still image (taking advantage of its resolution independent
vector graphics).
2.
Set the dimensions of your object file to 166px (width) by 162px (height).
You may, however, use any other size of artwork for your asset (as long as all sides are even numbered). But to avoid the distortion of your bounding box
and for optimum on-stage maneuverability, we recommend to stay close to the above recommended size and aspect ratio.
HINT: For bitmap object, you may want to prepare the asset in higher resolution to ensure picture quality. In that case, increase the file resolution according to the preset aspect ratio (of approximately 1 : 1).
3. For SWF file, place your object (animated or still)
at the center of the document within the confine of the recommended dimensions
(166px by 162px). Depending on your design, your Flash object usually
works better without a background underneath. Also make sure your SWF movie is not compressed. Learn how to publish SWF un-compressed.
4. Make sure your asset's file name (SWF or otherwise) contained NO SPACE in it. For example, "My_Animation.swf" is ok, "My Animation.swf" is not. Also don't use any illegal character such as: \ / : * & . " ? < > | for your file name.
5. Locate the directory
where you store your Scene Assets. On a PC the path to this directory
is usually C:\Comixware Assets\user\scene\. You will see 5 bin folders under this directory, "bin1" through "bin5".
Place your object file(s) in one of these bins. See The Physical Store of User Assets for more info. The next time you launch Comixware,
thumbnail(s) of respective object(s) will appear in the respective Scene Asset Bin(s) ready to be used.
Note:
Comixware creates asset thumbnail for you on-the-fly, dynamically
drawing picture from the first frame of your user object.
6.
There is a sample user object file come with your Comixware
package. Look for an empty Flash source file named "generic_object.fla"
in "bin1" of your "scene" folder: C:\Comixware Assets\user\scene\bin1. Use it as a template for creating
your own generic object.
7.
The way to use a generic object is the same as using
any other objects. You simply drag and drop your object onto
COMPOSE
stage and adjust its parameters as needed.
8.
Just like in the case for background clips, we generally recommend converting
your MPEG file to QuickTime or AVI format for better performance.