HELPCompose > Scene Assets > Bounding Box
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Bounding Box


 

There are three types of bounding box UI respective to 3 kinds of objects: Generic, 3D and Text. The "generic" bounding box is the most representative of the three in terms of general characteristcs. So in the segment below we are to use the generic bounding box to explain the basic function and feature of a bounding box. The other two types of bounding boxes (3D and Text) share most of the same traits of generic bounding box. We will explain their particulars in their respective chapters.



Bounding Box Controls & Buttons


When you drop a composition object onto Compose stage or click one already on the stage, a bounding box will appear around this object indicating it is being selected. A bounding box has
8 control buttons anchored symmetrically at its 4 corners and along its 4 sides. Other than a few exceptions, these controls behave basically the same on all composition objects (Generic, 3D and Text). They are used to define and adjust various properties of a compositional element: position, size, orientation, color and stacking order.


Drag control

You can drag an object to any position on Compose stage by "grabbing" within the bounding box and moving with it (you'd see the hand cursor turning from open to grab when you press the mouse button). You can also use DIRECTION + SHIFT key to move an object one pixel at a time
(to any of the 4 directions) to fine tune its on-stage position.


Size control


You can drag the square button at the lower right corner of bounding box inward or outward to adjust the size of your object (you'd see a double ended arrow cursor when you move your mouse over it). If you enlarge an object to a very large size that part of it is grown out of stage, as you release your mouse, the bounding box will snap back to a default maximum size situated within the confine of Compose window. This is to ensure that even when an object is grown out of stage user can still access all bounding box controls of respective object.


Tilt control


You can adjust the rotation of an object by turning clockwise or counterclockwise the rounded button at the upper right corner of the bounding box (you'll see a curved arrow cursor when you hover your mouse over it).

NOTE: The Tilt function does not display bitmap
image (JPEG, GIF, AVI, MOV etc) correctly in Comixware. A tilted bitmap object would appear distorted and constrained within a white canvas. This behavior is normal for bitmap files. However the actual tilt effect on bitmap object will be reproduced correctly when such scene is exported by Movie Exporter.


Flip controls

This function is represented by the 2 side buttons on the bounding box. The right one is for flipping the object horizontally. The left one is for flipping the object vertically.

Note: Flip controls don't work on bitmap objects.


Layer controls


You can bring an object forward or backward in relationship to the rest of on stage object(s). The 2 square buttons located at the top and bottom sides of the bounding box serve for this function. Clicking the top button (with an arrow pointing up) will bring the object one layer forward to the front. Clicking the bottom button (with an arrow pointing down) will send the object one layer back to the background.


Color control

color swatch

You can adjust the color and alpha (transparency) of an object by clicking the "rainbow" button (at the lower left corner of the bounding box) to bring up a color swatch. The swatch panel contains 16 colors and an alpha slider. Clicking on a color will change the tint of your object to that color, except the black and the white colors. For a vector based object (like SWF), the black button will render the object totally black and the white button will return it to its original state. But for a bitmap object (like JPEG), the effects are reversed. The black button will return the object to its original state and the white button will render it totally white. Moving the alpha slider horizontally will change the transparency of your object: from 100% (the slider's far right position) to 0% (the slider's far left position). Clicking the rainbow button again or clicking outside of bounding box will turn off the swatch panel. The tint and alpha changes take immediate effect upon your selection.

NOTE: We generally don't recommend tinting a bitmap object. Because the result varies depending on individual file. A tinted bitmap object cannot be exported predictably either. Its alpha state would be altered. This is normal for bitmap file. However this doesn't mean you can't use this tinting characteristic to achieve effects of special kind. Trail-and-error and experiment are the way to get the result you want.


Delete button


You can remove an object from the stage by clicking its delete button (with an X in it) at the top left corner of the bounding box. You can also use the "Delete" key on your keyboard to achieve the same result.

 

 

 

 

 

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